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Interactive media for events

Playable screens for booths, ceremonies and brand moments.

We build real-time Unreal Engine content for event stands: games, visual installations, remote-triggered show modes and branded screen systems that people actually stop to play.

first case shipped in 20 daysOSC and remote controlsUnreal Engine delivery

Built for live attention

Not a showreel on a loop. A working screen experience.

Playable stand screens

Full gameplay loops for LED walls, booths and sponsor zones, designed to pull visitors into the stand instead of showing passive slides.

Control integrations

OSC, remote controls, buttons, touchscreens and show-operator logic for real-time triggers during presentations or partner moments.

Show modes and idle content

Standby players, branded loops, background modes for signing ceremonies and quick switching between visual states.

Fast brand adaptation

Game templates, Unreal scenes and visual systems that can be reskinned around your event message, partners and screen format.

Selected cases

Three formats we can already show.

The first case is closest to the G Gate pitch: a full event game with hardware control and partner reveal logic. The other two show how fast the same production stack can move between spectacle and reusable gameplay.

Unreal Engine + OSC control

SPIEF interactive booth game

A real-time screen game for an event stand: comets fly through the field, logo spheres are activated from a remote controller, and every hit opens a partner value plate.

20-day buildtwo-way OSC integrationidle player + ceremony modes

3D illusion for LED walls

Naked-eye corner installation

A forced-perspective visual trick for an angled screen: the image appears to break out of the physical frame without glasses or headsets.

corner-screen formatbrand-safe spectacleloop-ready for venues

Reusable gameplay base

Fast branded game templates

A library of proven Unreal gameplay mechanics that can be quickly adapted to a brand, event story and booth hardware.

match-3 mechanicsreskin-readyshort production cycle

What we sell

A compact production team for interactive event content.

We enter where a normal motion-video contractor stops: gameplay logic, live control, screen formats, branded states and technical delivery for the event setup.

For event teams

Give the stand a reason to gather people, trigger sponsor moments and turn partner messages into something visitors can play.

For production teams

Get Unreal builds, control logic and show-ready states without having to invent the full interactive stack inside the event deadline.

Production flow

Clear enough for deadlines. Flexible enough for live shows.

01

Brief the moment

We map the stand, screen format, audience flow, brand assets and the exact action you want visitors to take.

02

Prototype the loop

We lock the game mechanic, remote triggers, idle mode and sponsor moments before polishing the visual layer.

03

Build for hardware

Unreal scene, media player, OSC logic and show controls are assembled for the real event setup.

04

Ship the show package

You get a ready build, operator flow and onsite-ready content that can run through the event day.

PairTech background

We also build payment software.

PairTech works on payment aggregation, verified market offers and controlled provider matching for partners who operate in complex fintech environments. Media production is a sharp event-facing layer of the same technical team.

Open pairtech.io

Next step

Send us the event date, screen format and brand task.

We will answer with a compact concept: mechanic, content states, production timing and what we need from your side to start.