Playable stand screens
Full gameplay loops for LED walls, booths and sponsor zones, designed to pull visitors into the stand instead of showing passive slides.
Interactive media for events
We build real-time Unreal Engine content for event stands: games, visual installations, remote-triggered show modes and branded screen systems that people actually stop to play.
Built for live attention
Full gameplay loops for LED walls, booths and sponsor zones, designed to pull visitors into the stand instead of showing passive slides.
OSC, remote controls, buttons, touchscreens and show-operator logic for real-time triggers during presentations or partner moments.
Standby players, branded loops, background modes for signing ceremonies and quick switching between visual states.
Game templates, Unreal scenes and visual systems that can be reskinned around your event message, partners and screen format.
Selected cases
The first case is closest to the G Gate pitch: a full event game with hardware control and partner reveal logic. The other two show how fast the same production stack can move between spectacle and reusable gameplay.
Unreal Engine + OSC control
A real-time screen game for an event stand: comets fly through the field, logo spheres are activated from a remote controller, and every hit opens a partner value plate.
3D illusion for LED walls
A forced-perspective visual trick for an angled screen: the image appears to break out of the physical frame without glasses or headsets.
Reusable gameplay base
A library of proven Unreal gameplay mechanics that can be quickly adapted to a brand, event story and booth hardware.
What we sell
We enter where a normal motion-video contractor stops: gameplay logic, live control, screen formats, branded states and technical delivery for the event setup.
Give the stand a reason to gather people, trigger sponsor moments and turn partner messages into something visitors can play.
Get Unreal builds, control logic and show-ready states without having to invent the full interactive stack inside the event deadline.
Production flow
We map the stand, screen format, audience flow, brand assets and the exact action you want visitors to take.
We lock the game mechanic, remote triggers, idle mode and sponsor moments before polishing the visual layer.
Unreal scene, media player, OSC logic and show controls are assembled for the real event setup.
You get a ready build, operator flow and onsite-ready content that can run through the event day.
PairTech background
PairTech works on payment aggregation, verified market offers and controlled provider matching for partners who operate in complex fintech environments. Media production is a sharp event-facing layer of the same technical team.
Open pairtech.ioNext step
We will answer with a compact concept: mechanic, content states, production timing and what we need from your side to start.